Nobody knows where the name Glimmermark comes from. One might assume it was the Glimmerstone Wars, that have ravaged part of the region for centuries, but the name itself seems to have been much older. There have been references about The Glimmer, or journeying “towards the Glimmer” for over a thousand years, in various languages. So the fabled stones seem to have been named after the region and not the other way around. The name Terra Sublustrii has been attested in late imperial writings, but the term itself only showed up in the accounting of provinces lost to barbarian tribes. For what it’s worth, legends of lost treasure abound in this region. As do those of monsters guarding them.
– from the writings of Cara the Sage
I finally took the plunge and started my Glimmermark campaign on the 1st of July. Considering I am planning to have a 1:1 timeframe (1 day in real life equals about 1 day in the campaign world) that makes for a nice memorable start date. I guess I can do the DSA thing and have the year start in the middle of the year. That always felt like such a simple but effective “not in Kansas anymore” thing they did for worldbuilding. One of the characters already was playing in my previous VTT games in the Tomb of the Serpent Kings this means this was technically not the first session… but whatever. This is the first one that in my mind took place in the actual campaign environment I have been planning.
I still haven’t actually finished with the rules I was preparing for it though, so right now we are playing with Labyrinth Lord rules, because that’s what my home rules are based on anyway.
The first session was a small foray into the ruins of Castle Dyson (aka Dyson’s Delve) from Castle Aberwacht (aka a modified Keep on the Borderlands). The immediate surroundings of the area are mostly those of Mike’s World (which I wrote about a while ago), with various other modules intended to slot into place around the area. Now I will have to make that area make come alive somehow.
I have to say that I am not quite used to people being so intent on actual measurements as my last players were. None of my previous long-term groups really were taking note of too many details, which tripped me up this time and really shouldn’t have.
Lets see how the next session tomorrow will go.